NCAA Football 13 Review


I moan about games being produced annually,  on a fairly consistent basis. Obviously, there is not much you can do with sports franchises, as leave it one year, and your game is already out of date, with the latest set of licensing and the influx of new players. However, that shouldn’t be enough to warrant a $60 or a £40 purchase every year. If a developer wants me to keep coming back every year, they have to show they have put in the time and effort, that would warrant the investment. Is NCAA Football 13 worth it? Not Really.

Starting off with the main aspect off the game, which is Dynasty mode. The game has already added a fair few layers to the mode this year, so any improvements made this year were obviously not going to be revolutionary. However, there are quite a few nice additions that add even further depth, to a franchise mode which in my opinion, was already superior to its sister franchise, Madden. Dynamic Ratings have finally been introduced, meaning as your team progresses or declines up the BCS ladder, certain ratings will be impacted by that change. There is a set of circumstances, in which each rating can be altered over time, and is a nice little feature, to motivate you to keep going with your dynasty.  On top of that, the recruiting has been made much slicker, with the new-scouting system which works very effectively as a new enhancement for the mode whilst the actual pitches themselves have finally been altered, now enabling you to choose which topics you wish to pursue with a certain prospect. As I said, there was never going to be anything revolutionary with dynasty this year, but all of these new features go a long way, in enhancing the college football experience.

Heisman Mode is the only completely new game mode for NCAA Football, this year and it’s relatively lacklustre. The idea behind it, being that you get to take control of previous heisman winners with whichever team you wanted.. That is literally it. It is a poor attempt by EA to extract some more money from their consumers (yes you have to pay for some of the Heisman “challenges”). My advice? Go find your old NCAA games, and actually PLAY WITH THE PLAYERS ON THAT GAME. There is literally no difference, apart from the obvious gameplay improvements that have transcended over time. Seriously, don’t bother with this.

As with every year, NCAA Football 13 brings with it a host of new presentation improvements. Yeah you get the odd new mascot or whatever, but the main feature this year, links in with the dynasty mode. Now, the game utilises broadcaster Rece Davis to bring studio updates, whilst you are playing your game. That is not the end of it either, as the ESPN ticker will be a prominent feature in the bottom of your television screen, as it constantly gives updates on any upsets or ‘priority games’ that are currently occurring at the same time as your game. On paper, it is a really cool idea in creating an even more immersive experience but unfortunately, the execution isn’t fantastic. The studio updates lack content, and the ESPN ticker at the bottom of the screen, is quite frankly, a distraction. If this can be improved for NCAA Football 14 however, then this is definitely a worthwhile feature to have implemented in the game. But for now? Fairly poor execution hinders the overall experience, rather than enhancing it.

But no matter how well done the previously referenced aspects of the game this year are, it is ultimately gameplay that will be the defining  factor in determining whether or not NCAA Football 13 is worth the money. The new improvements this year, are the inclusion of 20+ new passing trajectories, ensuring superman linebackers will no longer be swatting the ball whenever you try and pass over the middle, and a read-and-react mechanic, which ensures defenders and recievers alike, must be making eye contact with the ball before making a play. Both are fundamentally sound ideas, and both are executed fairly efficiently but where the features falter, is unfortunately, by making these improvements the balance of the game has been fairly dramatically changed. The offensive side of the ball, is simply, far too easy now with defenders biting far too easily on play action and pump fakes, meaning the deep ball is always far too easy to complete.  In one game, my QB had 10-30 completed passes for over 400 yards, that is how much the balance of the game has been distorted.

Overall, this is still a fairly solid outing by the NCAA franchise. You can tell, they have put in the effort with numerous new enhances, which in principal should be fantastic. Unfortunately, the execution lacks, meaning the overall experience is slightly tainted. Still, if you have never played an NCAA game before, go and buy it, it’s definitley worth your money. As for returning players from NCAA 12? Well, if your willing to spend the money on some admittedly fantastic improvements to the recruiting mechanic and new rosters, then go for it. My advice? Don’t bother.

Game Modes – Dynasty is improved with the new recruiting system but Road to Glory sees very little improvement. As for Heisman Mode? Don’t Bother. 7.5/10

Gameplay – Markedly worse than last years iteration, with the offensive side of the ball being far too easy. 7/10

Presentation – The game has made some fantastic additions, unfortunately the execution in some instances, lets it down. 8/10

Total Value – Some nice improvements, but not enough to warrant the price tag. 6.5/10

OVERALL – 7.3

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